P+ - Giga Bowser - Subaction - SlipDown

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Stats

IASA: None
Fully Intangible: 1-6
Subaction Index: 0xe1

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(6.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(21.0)
  2. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(163)
  3. SyncWait(18.0)
  4. SoundEffect1(159)
  5. SyncWait(15.0)
  6. SoundEffect1(162)

Other

  1. Rumble { unk1: 5, unk2: 0 }
  2. AsyncWait(22.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 10 }
  4. ScreenShake { magnitude: 2 }